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Smeltery

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Smeltery
SmelteryStore Available Level 10
Buy 5,000ResourceGold
Sell N/A
Experience 2,500ResourceExperience
Build Time Instant
Size 7 x 7
The Smeltery is used to upgrade armor and insert and remove amulets.


UsageEdit

The Smeltery adds the ability to:

  • Upgrade armors.
  • Insert amulets into armors.

Enchanting armorsEdit

You gain experience points for an armor when you sacrifice other armors for it (one or more up to 4 can be sacrificed at the same time).

When you get enough experience points, your armor will level up. Sacrificing armors will gain more experience points if they share at least one element with the armor being upgraded.

The table below shows the rarity of the armor you upgrade and the max level it can reach, and how many experience points the armor will gain when sacrificing an armor that has matching elements (one or more in common) or mismatching elements (no elements in common).

Using armors raised to higher levels for the enchantment, will not gain any extra experience points!

Rarity Stars Max level Matching elements Mismatching elements
Common 1BronzeStar 30 6 ResourceExperience 4 ResourceExperience
Uncommon 1SilverStar 30 10 ResourceExperience 8 ResourceExperience
Rare 1GoldStar 50 50 ResourceExperience 40 ResourceExperience

When an armor reaches a new level, the attack/defense points will also increase. How much it increases, depends on the rarity of the armor.

The experience points needed to level up an armor depends on its rarity, and are shown in the table below with tabs for the rarities (up to their max levels).

Level XP for Level Total XP for Level
1 0 0
2 1 1
3 4 5
4 8 13
5 11 24
6 15 39
7 20 59
8 24 83
9 29 112
10 34 146
11 39 185
12 44 229
13 50 279
14 56 335
15 62 397
16 68 465
17 75 540
18 82 622
19 89 711
20 96 807
21 104 911
22 111 1,022
23 119 1,141
24 128 1,269
25 136 1,405
26 145 1,550
27 154 1,704
28 163 1,867
29 173 2,040
30 182 2,222

Level XP for Level Total XP for Level
1 0 0
2 5 5
3 18 23
4 32 55
5 47 102
6 63 165
7 80 245
8 97 342
9 116 458
10 136 594
11 157 751
12 178 929
13 201 1,130
14 224 1,354
15 249 1,603
16 274 1,877
17 301 2,178
18 328 2,506
19 356 2,862
20 386 3,248
21 416 3,664
22 447 4,111
23 479 4,590
24 512 5,102
25 546 5,648
26 581 6,229
27 617 6,846
28 654 7,500
29 692 8,192
30 731 8,923
31 771 9,694
32 812 10,506
33 854 11,360
34 896 12,256
35 940 13,196
36 985 14,181
37 1,030 15,211
38 1,077 16,288
39 1,124 17,412
40 1,173 18,585
41 1,222 19,807
42 1,273 21,080
43 1,324 22,404
44 1,376 23,780
45 1,430 25,210
46 1,484 26,694
47 1,539 28,233
48 1,595 29,828
49 1,652 31,480
50 1,711 33,191

An armor will initially have one slot for an amulet. Extra slots may be unlocked with a future game update and upgrading the armor to a certain level.

An armor upgraded to level 10 (except for the tournament armors, because they are not available in the Forge), will unlock a new armor with the same element and rarity. The name of this armor will have a + added to it, and with slightly stronger attack/defense points.

The cost of crafting armors (to be sacrificed to level up your armors), can be found at the Master Armor Chart.

AmuletsEdit

Amulets are crafted in the Forge.

An amulet can be inserted into any armor. If the amulet element is not of the same type as the armor, the armor will get the new element attached. The pros and cons of this is that it can make some dragon elements wearing the armor stronger and others weaker (the same goes for dual elemental armors worn by dragons that don't possess both elements).

The cost of crafting and inserting an amulet into an armor, can be found at the Master Amulet Chart.

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